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Characters
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Dark Knight / Blade Knight
Lvl Point |
Power |
Agility |
Physical Strength |
Energy |
Leader Point |
5 |
28 |
20 |
25 |
26 |
25 |
Life |
Mana |
Level Life |
Level Mana |
Point Life |
Point mana |
90 |
40 |
2 |
0.5 |
3 |
1.5 |
Skills |
Defensive Skill: |
A special skill that makes that reduces damage by 50%. Useful at the time of being besieged by many monsters. |
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Hacking: |
The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high. |
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Cyclone Cutting: |
A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two. |
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Stabbing: |
Using Legend of Sword, Gradious or katache, a fast stabbing offense can be unleashed on your enemy. |
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Uppercut: |
A repeated attack on an enemy from the bottom up with a blade. |
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Cutting: |
The use of both blades, Great Sword or Crystal Sword, to cut at an enemy. |
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Twisting Slash: |
This ability allows you to throw your weapon 360 degrees around ht player hitting all monsters within range. |
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Death Stab: |
Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies. |
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Greater Fortitude: |
When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes. |
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Hell Blast: |
Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies. |
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Dark Wizard / Soul Master
Lvl Point |
Power |
Agility |
Physical Strength |
Energy |
Basic Stat |
5 |
18 |
18 |
15 |
30 |
81 |
Life |
Mana |
Level Life |
Level Mana |
Point Life |
Point mana |
60 |
60 |
1 |
2 |
2 |
2 |
Skills |
Hellfire: |
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
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Aquabeam: |
This powerful beam is made with the power of the water element. It attack's multiple foes in the path of this beam.
Req: 345 energy
Mana: 140
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Cometfall: |
Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.
Req: 436 energy
Mana: 150
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Inferno: |
A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.
Req: 578 energy
Mana: 200
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Teleport Ally: |
This spell can be used to teleport a party member to you when they get into difficult situations.
Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45
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Soul Barrier: |
A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.
Req: 509 energy; 1st Quest Completed
Mana: 70
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Ice Storm: |
Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.
Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5
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Decay: |
A powerful blast of putrid poison, that could easily poison players to the point of death.
Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7
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Nova: |
The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding mobs and players alike.
Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45
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Fairy Elf / Muse Elf
Lvl Point |
Power |
Agility |
Physical Strength |
Energy |
Basic Stat |
5 |
22 |
25 |
20 |
15 |
82 |
Life |
Mana |
Level Life |
Level Mana |
Point Life |
Point mana |
80 |
30 |
1 |
1.5 |
2 |
1.5 |
Skills |
Penetration: |
This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill. |
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Healing: |
A spell that allow the healing of others. It is the only healing sorcery available on MU continent. Energy:52, Mana:20 |
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Defense Buff: |
This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains. |
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Attack Buff: |
This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains. |
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Heal: |
This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains. |
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Multiple Shot: |
Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot. |
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Magic Gladiator
Lvl Point |
Power |
Agility |
Physical Strength |
Energy |
Basic Stat |
7 |
26 |
26 |
26 |
26 |
104 |
Life |
Mana |
Level Life |
Level Mana |
Point Life |
Point mana |
110 |
60 |
1 |
1 |
2 |
2 |
Skills |
Defensive Skill: |
A special skill that makes that reduces damage by 50%. Useful at the time of being besieged by many monsters. |
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Hacking: |
The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high. |
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Cyclone Cutting: |
A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two. |
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Stabbing: |
Using Legend of Sword, Gradious or katache, a fast stabbing offense can be unleashed on your enemy. |
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Uppercut: |
A repeated attack on an enemy from the bottom up with a blade. |
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Cutting: |
The use of both blades, Great Sword or Crystal Sword, to cut at an enemy. |
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Twisting Slash: |
This ability allows you to throw your weapon 360 degrees around ht player hitting all monsters within range. |
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Hellfire: |
Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.
Req: 260 Energy
Mana: 160
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