�j j�t�kos vagy?
Characters

 

Dark Knight / Blade Knight

Dark Knight / Blade Knight







Lvl Point Power Agility Physical Strength Energy Leader Point
5 28 20 25 26 25
Life Mana Level Life Level Mana Point Life Point mana
90 40 2 0.5 3 1.5

Skills
Defensive Skill: A special skill that makes that reduces damage by 50%. Useful at the time of being besieged by many monsters.     
Hacking: The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.   
Cyclone Cutting: A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.     
Stabbing: Using Legend of Sword, Gradious or katache, a fast stabbing offense can be unleashed on your enemy.    
Uppercut: A repeated attack on an enemy from the bottom up with a blade.     
Cutting: The use of both blades, Great Sword or Crystal Sword, to cut at an enemy.     
Twisting Slash: This ability allows you to throw your weapon 360 degrees around ht player hitting all monsters within range.     
Death Stab: Knights use this stabbing ability with added strength from the elements to deliver a strong decisive blow to all enemies.     
Greater Fortitude: When a knight uses his energy, he can muster his inner strength to raise his vitality giving him the strength to battle tougher foes.     
Hell Blast: Knights take their weapon in hand and strike it to the ground delivering a massive blow affecting all neighboring enemies.     

Dark Wizard / Soul Master
Dark Wizard / Soul Master









Lvl Point Power Agility Physical Strength Energy Basic Stat
5 18 18 15 30 81
Life Mana Level Life Level Mana Point Life Point mana
60 60 1 2 2 2

Skills
Hellfire:

Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.

Req: 260 Energy
Mana: 160

    
Aquabeam:

This powerful beam is made with the power of the water element. It attack's multiple foes in the path of this beam.

Req: 345 energy
Mana: 140

    
Cometfall:

Wizards can control the skies and make Comets fall from the Heavens to make a direct and deadly blow.

Req: 436 energy
Mana: 150

    
Inferno:

A forceful wall of fire is summoned around the wizard that burns anything in the immediate ring around him.

Req: 578 energy
Mana: 200

    
Teleport Ally:

This spell can be used to teleport a party member to you when they get into difficult situations.

Req: 644 energy; 1st Quest Completed
Mana: 90
AG Cost: 45

    
Soul Barrier:

A defensive shield that wizards can summon around himself and party members; it absorbs a percentage of damage from enemies.

Req: 509 energy; 1st Quest Completed
Mana: 70

    
Ice Storm:

Wizards that can control the weather elements can summon an Ice Strom to fall onto a small region of land causing destruction for all in its path.

Req: 849 energy; 1st Quest Completed
Mana: 100
AG Cost: 5

    
Decay:

A powerful blast of putrid poison, that could easily poison players to the point of death.

Req: 953 energy; 1st Quest Completed
Mana: 110
AG Cost: 7

    
Nova:

The strongest Spell in the game, Wizard can concentrate all their energy into themselves and release it in one gigantic powerful blast hitting surrounding  mobs and players alike.

Req: 1052 energy; 1st Quest Completed
Mana: 180
AG Cost: 45

    

 

Fairy Elf / Muse Elf
Fairy Elf / Muse Elf









Lvl Point Power Agility Physical Strength Energy Basic Stat
5 22 25 20 15 82
Life Mana Level Life Level Mana Point Life Point mana
80 30 1 1.5 2 1.5

Skills
Penetration:

This skill allows your elf to deliver a powerful shot with her bow that penetrates through all enemies in line. Its extremely powerful compared to the bows Triple Shot skill.

    
Healing: A spell that allow the healing of others. It is the only healing sorcery available on MU continent. Energy:52, Mana:20     
Defense Buff:

This spell increases the Defense of any character it is cast on. This spell power increases with the amount of energy the Elf contains.

    
Attack Buff:

This spell increases the Attack Strength of any character it is cast on. This spell power increases with the amount of energy the Elf contains.

    
Heal:

This is a healing spell that increases a characters HP when it is cast on them. The healing power of this spell increases with the amount of energy the Elf contains.

    
Multiple Shot:

Standard Elven Bow skill. Depending on the Bow you are equipped with your elf may shoot 3-4 bolts/arrows per skill shot.

    

 


Magic Gladiator
Magic Gladiator









Lvl Point Power Agility Physical Strength Energy Basic Stat
7 26 26 26 26 104
Life Mana Level Life Level Mana Point Life Point mana
110 60 1 1 2 2

Skills
Defensive Skill: A special skill that makes that reduces damage by 50%. Useful at the time of being besieged by many monsters.     
Hacking: The Hacking skill - dashing into combat with huge jumping power - can be attempter at distances greater than other skills. Can cause damage twice as high as general damages. Mana consumption is quite high.   
Cyclone Cutting: A virtue of the Double Blade and Thunder Sword. The sword is flung left and right at great centrifugal force - cutting monsters in two.     
Stabbing: Using Legend of Sword, Gradious or katache, a fast stabbing offense can be unleashed on your enemy.    
Uppercut: A repeated attack on an enemy from the bottom up with a blade.     
Cutting: The use of both blades, Great Sword or Crystal Sword, to cut at an enemy.     
Twisting Slash: This ability allows you to throw your weapon 360 degrees around ht player hitting all monsters within range.     
Hellfire:

Wizards can summon the fires of Hell to rise from the ground and hit multiple targets in powerful blast.

Req: 260 Energy
Mana: 160

    











 


BattleSoccer Marathon
Blood Castle
Chaos Castle
Devil Square
Castle Siege